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Tag Archives: tabletoprpgs
Social Distancing and Me
So, this is fun. And by fun I mean pretty shitty. “This” is, of course, the COVID-19 pandemic, sometimes known as coronavirus. Which is admittedly a much catchier name, if less accurate. And, what luck, I get to live in … Continue reading
Posted in Personal
Tagged coronavirus, covid-19, gardening, mutual aid, school, social distancing, tabletoprpgs, woodworking
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Dirty Dungeons
I’ve spent a good chunk of the last two days down in a crawlspace underneath a house we’re working on, installing seismic upgrades. Which are steel plates attached to important joints in a house’s construction to stop it from shifting/shearing/falling … Continue reading
Posted in Tabletop RPGs
Tagged dungeons, dungeonsanddragons, jobs, runningtheworldmachine, tabletoprpgs, work
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Week Wrap-up: 09 July 2018 – 15 July 2018
The Good The Dungeon World game I’m playing in continues to kick ass. Playing a fighter is fun, y’all. (And that’s something you don’t normally get to say in a tabletop RPG…) My buddy passed along a copy of Scum … Continue reading
Posted in Personal
Tagged jobhunt, tabletoprpgs, technology, weekwrapup, writing
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Running the World-Machine: Little Touches: Making Memorable NPCs
On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Preparing for a Session
This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Dangerous Terrain
Why does the enemy always have to be some creature with pointy bits coming at your throat? In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late! Other projects … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Flexibility as a GM
This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-machine: Relaxing for Your Player’s Sake
Hey everyone, here’s the first entry in a (hopefully) weekly column, Running the World-machine, which is about gamemastering for tabletop RPGs. This week’s entry is about staying relaxed as a GM, something that can be more than a little difficult … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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New d20 Sci-fi Game (Part I)
Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading
Posted in Game Development, Uncategorized
Tagged d20, gamedesign, gamedevelopment, tabletoprpgs
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