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Tag Archives: runningtheworldmachine
The Best Cons Require a Team
All the best cons require a team. I mean, just look at Leverage. No one of the characters could have pulled off the heists they did without help from the others. Same with Ocean’s 11 and its sequels, and Ocean’s … Continue reading
Posted in Running the World-machine, Tabletop RPGs, Writing About Games
Tagged dungeonsanddragons, GMing, runningtheworldmachine
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Dirty Dungeons
I’ve spent a good chunk of the last two days down in a crawlspace underneath a house we’re working on, installing seismic upgrades. Which are steel plates attached to important joints in a house’s construction to stop it from shifting/shearing/falling … Continue reading
Posted in Tabletop RPGs
Tagged dungeons, dungeonsanddragons, jobs, runningtheworldmachine, tabletoprpgs, work
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Running the World-Machine: Little Touches: Making Memorable NPCs
On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Preparing for a Session
This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Dangerous Terrain
Why does the enemy always have to be some creature with pointy bits coming at your throat? In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late! Other projects … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Flexibility as a GM
This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-machine: Relaxing for Your Player’s Sake
Hey everyone, here’s the first entry in a (hopefully) weekly column, Running the World-machine, which is about gamemastering for tabletop RPGs. This week’s entry is about staying relaxed as a GM, something that can be more than a little difficult … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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