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Tag Archives: gamedevelopment
Neat Gaming News!
A round-up of some of the gaming news I’ve seen recently that is very, very cool. To me, the coolest kid. >_>;; Xbox Adaptive Controller from Microsoft A controller that’s made from the ground-up to be customized by people with … Continue reading
Posted in Game Development, Technology, Video Games, Writing About Games
Tagged accessibility, android, gamedesign, gamedevelopment, games, pcgaming, pubg, videogames
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Nautilus News Network: Starships
Hey everyone! So Nautilus this past week has most been me working away at starship combat. Originally, we based it off of Stormwrack‘s ship combat, but that had the issue of being too hard to scale up to more than … Continue reading
Posted in Nautilus, Nautilus News Network
Tagged gamedevelopment, nautilus, nautilusnewsnetwork
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New d20 Sci-fi Game (Part I)
Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading
Posted in Game Development, Uncategorized
Tagged d20, gamedesign, gamedevelopment, tabletoprpgs
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Current Projects
A quick update on the current state of things in Ianlandia (aka what I’m working on): – Started initial discussions with Jennifer and Patrick (neither of whom have websites that I know of for me to link to) about making … Continue reading
Unity 3D
I’ve taken to learning Unity 3D lately, and while it looks like it might be a bit too complex for my current needs, it seems like it will be useful to know in the long run. It seems to be … Continue reading
First Steps
So I’m going to admit it straight out. The whole reason I’ve started this site was so I could have somewhere to host my portfolio while I apply to internships for the summer. Specifically, the Blizzard internship. However, then something … Continue reading