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Tag Archives: game design
Job Searching and C&C Noodling
I missed last week, it’s true! Terrible.
Posted in Game Development, Personal, Tabletop RPGs, Writing
Tagged castles & crusades, castles and crusades, game design, jobhunt, primary attribute, tabletop rpg design, tabletop rpgs
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I Made a Game: You Need to Build a Fire
Hi everyone! I made a little Twine game this evening called You Need to Build a Fire. I’ve uploaded it here to share, so if you want to give it a whirl just click on the link below. It’s a … Continue reading
Posted in Game Development, Writing
Tagged game design, games, twine, writing
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Lasagna, and Other Things
Made this lasagna today. It uses zucchini instead of noodles, and hopefully won’t taste absolutely terrible or be a soggy mess, if I’m lucky. It’s one of the more complicated dishes I’ve made for myself in a while. The pandemic … Continue reading
Posted in Personal, Writing
Tagged cooking, food, game design, goals, introspection, writing
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The Last Decade (2010-2019)
*loud sobbing noises* Okay, enough of that. Sort of. But that, in and of itself, is not a post. Fun fact: 2010 – 2019 encompasses my age being 20-30, give or take. (I was 20 at the start of 2010 … Continue reading
Posted in Personal, Pets, Writing
Tagged bonnie, game design, gradschool, infosec, jabberwocky, jerry, jobs, melville, mental health, pets, programming, reptiles, rigatoni, school, screaming internally, shivering deeps, video games, writing
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What I Want To Be When I Grow Up
A semi-serious list. Because it’s never too late to change careers, right? And I’ll be able to do 30 or whatever at once? In no particular order, we have: Full-time science fiction and fantasy writer Tabletop RPG writer Tabletop RPG … Continue reading
Posted in Personal
Tagged game design, jobhunt, jobs, writing
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Gameboy Camera Zooming and Peripheral Bit Rot
In very cool, very retro news, a photographer named Bastiaan Ekeler made a zoom lens for his Gameboy Camera. It’s a very impressive modification, letting him take full-frame shots of objects as far away as the Moon. There’s something incredibly … Continue reading
Posted in Technology, Video Games, Writing About Games
Tagged archiving, bit rot, game design, retro, video game peripherals, video games
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