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Category Archives: Tabletop RPGs
Ian Reads World of Darkness: Chapter 2: Attributes
Hey everybody, this week I’m talking about the Attributes chapter of World of Darkness. There’s Strength! There’s Wits! There’s…not that many fiddly bits! I hope you enjoy the second entry in Ian Reads World of Darkness. So this chapter is … Continue reading
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Ian Reads World of Darkness: Chapter 1: The Secret History
So today I cover both the Prologue story and Chapter 1: The Secret History in the World of Darkness core rulebook. I hope you enjoy it! Prologue The prologue is a very good piece of storytelling. The story of someone getting … Continue reading
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Ian Reads World of Darkness: An Introduction
Hey everyone! So there’s something I’ve been wanting to do for a while: finally get a chance to actually read the World of Darkness books. And to make it so I’m accountable for reading them, I’ve decided to start a … Continue reading
Status Report
Hey all. It’s been a while since the last update. I was caught up with finishing college, graduating, and moving over 1000 miles north of where I’ve been living the last five years. It’s been about a month since I … Continue reading
Posted in Nautilus, Personal, Running the World-machine, Tabletop RPGs, Uncategorized, Writing, Writing About Games
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Running the World-Machine: Little Touches: Making Memorable NPCs
On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Preparing for a Session
This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Maps
Sorry for being a day late in returning, hopefully it was worth the wait. In this week’s edition of Running the World-Machine, we talk about using combat maps in your tabletop RPGs:
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Running the World-Machine: Dangerous Terrain
Why does the enemy always have to be some creature with pointy bits coming at your throat? In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late! Other projects … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Flexibility as a GM
This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-machine: Relaxing for Your Player’s Sake
Hey everyone, here’s the first entry in a (hopefully) weekly column, Running the World-machine, which is about gamemastering for tabletop RPGs. This week’s entry is about staying relaxed as a GM, something that can be more than a little difficult … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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