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Category Archives: Game Development
Job Searching and C&C Noodling
I missed last week, it’s true! Terrible.
Posted in Game Development, Personal, Tabletop RPGs, Writing
Tagged castles & crusades, castles and crusades, game design, jobhunt, primary attribute, tabletop rpg design, tabletop rpgs
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I Made a Game: You Need to Build a Fire
Hi everyone! I made a little Twine game this evening called You Need to Build a Fire. I’ve uploaded it here to share, so if you want to give it a whirl just click on the link below. It’s a … Continue reading
Posted in Game Development, Writing
Tagged game design, games, twine, writing
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Neat Gaming News!
A round-up of some of the gaming news I’ve seen recently that is very, very cool. To me, the coolest kid. >_>;; Xbox Adaptive Controller from Microsoft A controller that’s made from the ground-up to be customized by people with … Continue reading
Posted in Game Development, Technology, Video Games, Writing About Games
Tagged accessibility, android, gamedesign, gamedevelopment, games, pcgaming, pubg, videogames
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Week Wrap-up: 23 April 2018 – 29 April 2018
It’s been a week of bad sleep and general busy-ness. But other stuff happened, too. I finally started cleaning up my space in the apartment and it feels good. I now have a huge pile of papers I need to … Continue reading
Posted in Game Development, Personal, Pets, Writing
Tagged check in, depression, fallout4, gamedesign, games, gradschool, jobhunt, mental_health, modding, sleep, videogames, writing
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Nautilus News Network: The Quality Curve
Hey everyone! Just thought I should let you know that I have a new post about Nautilus’s game mechanics up over at the Nautilus RPG site. Go check it out! In this post I talk about the core leveling system … Continue reading
Posted in Game Development, Nautilus, Nautilus News Network
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Nautilus News Network: Reorganization, To-do Lists, and Little Things
The last few weeks of Nautilus have mostly been spent getting myself organized and figuring out what needs to be done next. I ended up with a to-do list two and a half pages long (and it’s not even done … Continue reading
Posted in Game Development, Nautilus, Nautilus News Network
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Nautilus News Network: Working on Relationships
Or, at least, relationship mechanics. I had a really good discussion with Patrick that helped me refocus on exactly what I wanted to get out of Nautilus. One of the ideas that came up was the idea of characters finding … Continue reading
Posted in Game Development, Nautilus, Nautilus News Network
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New d20 Sci-fi Game (Part I)
Hey all! So my most recent project I’ve been fiddling at is a new game system for my tabletop group. It’s going to be a sci-fi setting, and using a heavily modified version of the d20 rules. This is what … Continue reading
Posted in Game Development, Uncategorized
Tagged d20, gamedesign, gamedevelopment, tabletoprpgs
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First Steps
So I’m going to admit it straight out. The whole reason I’ve started this site was so I could have somewhere to host my portfolio while I apply to internships for the summer. Specifically, the Blizzard internship. However, then something … Continue reading