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Author Archives: Ian
Nautilus News Network: Working on Relationships
Or, at least, relationship mechanics. I had a really good discussion with Patrick that helped me refocus on exactly what I wanted to get out of Nautilus. One of the ideas that came up was the idea of characters finding … Continue reading
Posted in Game Development, Nautilus, Nautilus News Network
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Proposed Schedule
Sorry for the lack of post last week, it’s taking a little longer to get the wheels rolling than I’d like. For today, I’d like to drop in and tell you what the proposed schedule is for the blog. Monday … Continue reading
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Status Report
Hey all. It’s been a while since the last update. I was caught up with finishing college, graduating, and moving over 1000 miles north of where I’ve been living the last five years. It’s been about a month since I … Continue reading
Posted in Nautilus, Personal, Running the World-machine, Tabletop RPGs, Uncategorized, Writing, Writing About Games
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Running the World-Machine: Little Touches: Making Memorable NPCs
On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Preparing for a Session
This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Running the World-Machine: Maps
Sorry for being a day late in returning, hopefully it was worth the wait. In this week’s edition of Running the World-Machine, we talk about using combat maps in your tabletop RPGs:
Posted in Running the World-machine, Tabletop RPGs
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No RtWM this week!
Hey all, just letting you know there won’t be a new Running the World-Machine this week. School and some other projects are swamping me right now, and I also need some time to brainstorm a list of topics. Running the … Continue reading
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Running the World-Machine: Dangerous Terrain
Why does the enemy always have to be some creature with pointy bits coming at your throat? In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late! Other projects … Continue reading
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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Short Delay for Running the World-Machine!
Hey everyone, so due to a combination of busyness and plain old forgetfulness, the new Running the World-Machine entry will be up tomorrow! Sorry about that. The day got away from me and I didn’t read my to-do list as … Continue reading
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Running the World-Machine: Flexibility as a GM
This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.
Posted in Running the World-machine, Tabletop RPGs
Tagged GMing, runningtheworldmachine, tabletoprpgs
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