Author Archives: Ian

Nautilus News Network: Working on Relationships

Or, at least, relationship mechanics. I had a really good discussion with Patrick that helped me refocus on exactly what I wanted to get out of Nautilus.  One of the ideas that came up was the idea of characters finding … Continue reading

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Proposed Schedule

Sorry for the lack of post last week, it’s taking a little longer to get the wheels rolling than I’d like.  For today, I’d like to drop in and tell you what the proposed schedule is for the blog. Monday … Continue reading

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Status Report

Hey all. It’s been a while since the last update.  I was caught up with finishing college, graduating, and moving over 1000 miles north of where I’ve been living the last five years.  It’s been about a month since I … Continue reading

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Running the World-Machine: Little Touches: Making Memorable NPCs

On this week’s Running the World-Machine, we talk about how to take your non-player characters and turn them from forgettable nobodies into characters your PCs will remember long after the game is done.

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Running the World-Machine: Preparing for a Session

This week on Running the World-Machine, we talk about preparing for a gaming session. How much time you should prepare for, what kind of encounters to use, and more! (Also, sorry this one was a little late and that last … Continue reading

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Running the World-Machine: Maps

Sorry for being a day late in returning, hopefully it was worth the wait.  In this week’s edition of Running the World-Machine, we talk about using combat maps in your tabletop RPGs:

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No RtWM this week!

Hey all, just letting you know there won’t be a new Running the World-Machine this week.  School and some other projects are swamping me right now, and I also need some time to brainstorm a list of topics.  Running the … Continue reading

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Running the World-Machine: Dangerous Terrain

Why does the enemy always have to be some creature with pointy bits coming at your throat?  In this installment of Running the World-Machine, I discuss environmental challenges in RPGs. (Ed note — Sorry this one is late!  Other projects … Continue reading

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Short Delay for Running the World-Machine!

Hey everyone, so due to a combination of busyness and plain old forgetfulness, the new Running the World-Machine entry will be up tomorrow! Sorry about that. The day got away from me and I didn’t read my to-do list as … Continue reading

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Running the World-Machine: Flexibility as a GM

This week on Running the World-Machine, I talk about how being flexible as a GM prevents player frustration, makes your life easier, and makes your tabletop RPG better for everyone involved.

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