It’s fall, a time of changes and really trite observations about the nature of the season. Things have felt like they’re changing Like Whoa in my life, too, so I guess the leaves and I have something in common besides being full of cholorphyll. Thus, patch notes.
Changelog for Ian version 2018.10:
- Exercise frequency increased to pre-construction levels
- Cooking frequency down
- Sleeping algorithm is still off. At this point we’re blaming gremlins.
- Currently experiencing a bug where Digging is assigned too frequently during Day Job tasks. We’ve taken steps to mitigate this, but a full fix is still forthcoming.
- Health Insurance is now included in Day Job. Marketplace Insurance will be removed shortly after the Day Job Health Insurance event triggers.
- Blog post frequency down. This is undesired behavior introduced in this patch. Working on a fix.
- Long term relationship ended. Relationship status has been changed to Single. 🙁
- Weather has been reset to “moderate/chilly” so the AC Unit in the bedroom can be removed when the player choses.
- Iguana has gained the Sick condition, and a side quest has been added to attempt to cure her.
- Stardew Valley is currently the only game being regularly played under normal player character circumstances. Working on a fix.
- Time management system difficulty has been increased to challenge advanced players.
- Several personal items that were removed accidentally in previous patches have been re-added back to player inventories, such as bluetooth headphones and adapters.
- Small stereo added to bedroom
- Desire to mess with computers has been increased by 50%
Obviously this individual is still a work in progress. Please bear with us as we work on making this Ian the best we can given the circumstances!
Comments are closed.